Game Studio Tycoon 2 App Reviews

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Almost There

Theres a few things I want to see on this game but you probably wont be able to put some of those things on there, so, the main I would like this game to have is more genres and themes. I dont think we want to use want to use the same stuff. So let us get a little more creative! :)

Amazing

Sorry for the past review i was new to the game and did not know were the profit comes

Not so good

The game brakes every time I try and do something so can I get my money back Id really appreciate it, thanks.

Better than the last one

This is the best game ever on the App Store

Great Game

Overall fantastic game. I do t have any real complaints, and if youre a gamer, youll love this simulation game!

Great game wish it were on Steam too

Like the title says I wish it was on Steam even though its along the lines of Game Dev Tycoon. I do like how much control I have over stuff though. I tried the first game and didnt really care for it, but didnt let that stop me from being interested in the sequel. While yes it takes ideas from other games like it, I like actually having teams to work on multiple stuff instead of "great you have 16 people but they ALL have to work on the same project". It was nice to work on an MMO while Team 2 were pushing out games to bring in money still. Its especially nice when your having one team work on an MMO update and still have some people making games. Consoles are a little pointless outside of them being locked on the market for 10yrs so you could have multiple consoles selling at once. But designing games for your own consoles is pointless cuz they make literally nothing in revenue. Its nice though having my NG 2000 in its last couple of years and releasing the NG 3000 console and having both bring in around $750,000 combined each month while my employee payments are around $600,000 a month. Thats really the only reason I create consoles, I have the extra cash and they make their cost back within that 10yrs plus cover employee cost each month. In the end, I give it 4 out of 5 for being a solid game but could use some updates to fix a couple things. I also wish it were on Steam cuz I fly through my iPhones battery lol. Id like to see the developer make a 3rd game, they have some of the same features as other games like it but also it does stand out from the rest, plus on Steam youd be on PC and more power, better graphics (nothing against the current ones)

The Game

The Game dont open to play.

Dont Work

I want play but the game does not open.

wwwwwwwooooooooooooowwwwwwww

i am a triple a dev by now and i hated the part when i was nearly finished with a game den it crashed and when i got back i was in the low hundreds when i used to be in the thousands 10/10 would rage again over a game in a game

All right I guess

The main story is pretty fun, but after the initial fifty years theres not much else to do, Ive got thousands of research points saved up and nothing to spend them on, and they also seems to discourage experimentation, find one or two genre combinations that work well and just keep making game with that combination over, and over, and over again. Its also really hard to manage an MMO, I tried twice and they both fail miserably. I really wish there was more stuff to do and more ways to manage my projects.

Need to be able to reload when making mistakes

What I mean is when you play this game this happened to me when I bought a huge booth 3 mil I used all my money and ended up losing all my things due to not knowing how much it costs when I thought it was 3500 and not 3500000

Great game

I had a lot of fun with this game

Crashing

Good game but Game crashes every time I am trying to create hardware. Its annoying.

Game breaking glitch!

I was playing, doing hot, but then it refused to release my games. I hit release and nothing happened. This is game breaking and needs fixed.

Horribly buggy, almost unplayable

This game is fun but numerous bugs make it unplayable after getting far enough along in the game. * Games released for your own consoles sell ridiculously abysmally. I released a console which sold about half as well as the "MES" and released a game-of-the-year, perfect 10.0 game that sold so poorly I lost over a million dollars on it. Similar games released on the "MES" or fake Sega consistently made 1-2 million in profit. * Games developed for your own consoles are listed as being developed for the PC or Atari 2600 in the Game Info screen. Is that why they sell so poorly, because a glitch in the game makes it think they are for a system no longer on the market? * Games for your own consoles cost way too much to make compared to other consoles: 4-5x as much. Why? * Using more than one team is next to impossible. To release a game for the second team while the first is developing one, for example, you have to wait for the status bar to manually cycle through options until it shows the second teams game. This can only happen when the game is unpaused, so this means your second team will be sitting idle for 1 month+ waiting for the option to release their game. * You can spend research points while the game is paused, but the research point meter doesnt update until the game is unpaused, which gets frustrating. * Doing contract work always defaults to the second team, even if it is empty, meaning Im constantly having to move people over to the second team to work on a contract I mean to assign to the first * Hype disappears stupidly fast, which means if your second team is working on a game it will be all gone by the time the status bar finally cycles to the team so you can release the game. * Maintenance costs for MMO keep going up exponentially, which is not realistic. Did Blizzard have to double what it paid to host its WoW servers each year? It makes MMO games next-to-impossible to make money on. * longer development cycles seem to have no meaningful effect on game scores. * In-house games dont affect custom console sales very much. It seems like a game-of-the-year might increase sales of your console by a few thousand at best. Combined with the guaranteed horrible sales mentioned above, there is literally no reason to develop games for your own console, and no reason to develop your own console unless you like throwing away $20 million dollars you spent hours working for.

Blatant Ripoff of Game Dev Tycoon

This game blatantly rips off Game Dev Tycoon for the PC. If you enjoyed this game, look up Game Dev Tycoon.

The game works well minus one issue

When you create you own console thats costs upwards of 10 million dollars, the games you make for it never turn a profit no matter how many consoles you sell. I sold 600,000 consoles and the games I make for it have -700,000 profit even though they scored an 8.5/10 or even a 9/10 from critics. Not sure how to fix this bug/issue.

Waste my money

Want my money back!

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